Patrick of the Carribean Turn Based Strategy

Project Description

Patrick of the Carribean is the forth game I worked on at The Game Assembly. We made it in C++ using our own Engine, with HGE used for rendering and FMOD for audio.

My Contributions

  • A* Pathfinding
  • Visualization of walkable areas using Djikstra.
  • Combat and Exploration
    • Turnbased combat system
    • Freeroaming exploration state
    • Implementing transitions between the two states
    • Melee and ranged enemy AI
    • Boss AI
  • Difficulty settings

Project Details

  • 8 Weeks, halftime
  • Own Engine
  • 3rd party libraries: HGE, FMOD, tinyxml
  • Team:
    • 3 Artists
    • 2 Level Designers
    • 5 Programmers

Download available here