Project Description
Machina is the seventh game I worked on at The Game Assembly, the third while working with the same group, Distortion Games. We made it using our own Engine based on DirectX with Wwise for audio. For this project we also implemented network and Physx.
My Contributions
-
Graphics contributions
- Deferred rendering pipeline
- Pointlights
- Spotlights
- SSAO
- Threaded PhysX implementation
- Multiplayer lobby
- Portal culling
Project Details
- 9 Weeks, halftime
- Own Engine
- 3rd party libraries: DirectX, Wwise, PhysX, tinyxml
- Team:
- 3 Artists
- 2 Level Designers
- 6 Programmers
Download available here