Project Description
Octopus Rift is the second game I worked on at The Game Assembly.
It was the first game made in C++ using our own Engine, with HGE used for rendering
and FMOD for audio.
My Contributions
- Ingame editing of walkable areas
- Threaded rendering
- System for creating Missions from xml
- Implementing spritesheet animations
Project Details
- 8 Weeks, halftime
- Own Engine
- 3rd party libraries: HGE, FMOD, tinyxml
- Team:
- 3 Artists
- 2 Level Designers
- 5 Programmers
Download available here