Project Description
Patrick of the Carribean is the forth game I worked on at The Game Assembly.
We made it in C++ using our own Engine, with HGE used for rendering
and FMOD for audio.
My Contributions
- A* Pathfinding
- Visualization of walkable areas using Djikstra.
-
Combat and Exploration
- Turnbased combat system
- Freeroaming exploration state
- Implementing transitions between the two states
- Melee and ranged enemy AI
- Boss AI
- Difficulty settings
Project Details
- 8 Weeks, halftime
- Own Engine
- 3rd party libraries: HGE, FMOD, tinyxml
- Team:
- 3 Artists
- 2 Level Designers
- 5 Programmers
Download available here