Octopus Rift Point 'n Click

Project Description

Octopus Rift is the second game I worked on at The Game Assembly. It was the first game made in C++ using our own Engine, with HGE used for rendering and FMOD for audio.

My Contributions

  • Ingame editing of walkable areas
  • Threaded rendering
  • System for creating Missions from xml
  • Implementing spritesheet animations

Project Details

  • 8 Weeks, halftime
  • Own Engine
  • 3rd party libraries: HGE, FMOD, tinyxml
  • Team:
    • 3 Artists
    • 2 Level Designers
    • 5 Programmers

Download available here